It is a joint project between a friend of mine, Tom, and myself. Tom is a writer, and has created a wonderful little fantasy setting dubbed "Altair." He wrote a spiffy story that takes place in the Altair setting, and I liked it so much that I wanted to make a graphic novel of it.
The project has created an interestingly symbiotic working relationship between Tom and I. While Tom has taken up the title of "Writer" and I've taken up the title of "Artist," we've got the tips of our fingers in one another's pies, so to speak. Tom created the setting, plot, and characters, while I brought to life the story's protagonist, Flynn, whose existence forced the events of the story to change slightly. At the same time, Tom's descriptions of places, things and people is the driving force behind my designs, and he continues to give me feedback as we develop the visuals for the graphic novel. Collaboration is awesome!
Anyway, the comic is part fantasy, part historical fiction, part political adventure.
The story follows our hero, Flynn, who unwittingly walks into the palace of Éndora just as a heinous series of events is about to take place! Distrusted by many of his fellow politicians due to his country of origin, can Flynn gain the allies necessary to untangle the already well-established web of deceit that is about to encapture them all? You can find out, but only in...... Okay, I've had my fun now - back to business.
OVERTURES: THE GRAPHIC NOVEL
OVERTURES: THE GRAPHIC NOVEL
Below are descriptions and development sketches for a number of the characters in the story. Not all of them are huge players in the plot, but nonetheless add to the setting.
Flynn comes to the palace of Éndora in hopes of patching up the poor relations between his race (the Changelings) and... Well, pretty much all of the human race. Generally well-meaning and friendly, he does have a bad habit of coming off as a clown from time to time.
An extremely charismatic man from the Island States, Sveringen is one of those fellows who puts up an excellent front, but still leaves you feeling a little on-edge. Was the last thing he said a complement or an insult; a simple stating of the facts, or a hint of things to come? Only he can tell.
Sveringen's secretary of sorts. He's small, shy, and afraid that everyone is out to make his life miserable - the matyr-like star of his own drama. Having previously lived and worked in a monestary, Drummond finds secular life unpleasant at best.
Originally intended as a caricature drawn just for laughs, this drawing of Drummond eventually became the basis for Overture's character design.
A sly gypsy woman and Sveringen's "maidservant"... That's about all anyone knows of her, really.
Assigned to work for Sveringen by his uncle, Bruno acts as a body guard and "muscle." He is rather well-known for his excellence on the battlefield, but has a personality rather unfitting for a man of violence.
A long-time veteran of the political game, Logan acts as Ambassador for the people of Branduin. He has assigned his daughter, Lillian, as his secretary, so that she might gain the knoweldge and know-how to become Branduin's next Ambassador. He and Sveringen are at odds with each other, though they both put up a front to suggest otherwise.
Daughter and secretary to Logan, the Ambassador of Branduin, Lillian is just a sharp young woman trying to find her way in the world. Though very loving and caring of her father, she probably sometimes wishes he'd worry about her a little less.
A Baroness from Ardendora, Bianca has the interesting conflict of wishing to be the top social butterfly of the court while stimultaneously realizing how silly and preposterous it all is. Deceptively elegant, she's likely to get one past you if you don't keep an eye on her.
Duke of Ninendora. He has a cat-like aloofness, and has no qualms with using his perceived social status to get what he wants. Though supposedly courting Speranza, the most popular lady of the court, he seems questioningly disinterested in her - and all other women.
Ambassador of Tundrad, a strongly theocratic country. Naturally, he is a very pious man, and will find the culture of Éndora's court to be quite a shocker. Though quick to point out the morals faults of the severe self-indulgence that is courtly life, he never comes off as unfriendly.
Here are some random odds and ends, and the beginnings of wardrobe design.
Two line-ups showing the change in style that happened after the Drummond caricature changed the direction of character design. The top shows the old, less exaggerated style; the bottom the new, more 'toony style.