Well, hello there, 2011. I hope you're settling in well. I have to admit, my relationship with your elder sibling was not the greatest. Here's to hoping you'll provide me with less illness, and more art production!
Here are some tidbits from last quarter of 2010.
To start with, here are the thumbnails from Scene 02 of "Overtures."
And here's the thumbnails for the pages of Scene 03 that I've completed thus far. I'll post the others later, once the final pages are posted on www.altairuniverse.com
At the Universe of Altair, the site where "Overtures" is displayed, we have a Map Room which is slowly but surely being filled up with maps from the fictional setting "Overtures" takes place in. To help spruce up the world map, I made some sea monsters to put on it.
And here's the map. I made this a while ago... Wanna say a little over a year ago, but at the time it didn't have any of the names on there. Tom took the time to put all the names in place himself, which is pretty awesome! I added the sea monsters and compass rose a few days ago.
You can see a larger version of the map by visiting www.altairuniverse.com and going to the Map Room section of the website (it's in the Compendium menu).
Here are some sketches I did for a creature design idea. I was trying to combine a Long-Tailed Pangolin and a European Bee-Eater. I haven't uploaded all my sketches because my sketching gets pretty nasty; since this is my exploration phase, I don't give two toots about making my drawings pretty. Or having them make sense to anyone other than myself. One of these days, I'll get around to doing an illustration of the final designs I came up with.
My first sketches are always littered with reference drawings. I'm very particular about wing and tail anatomy on birds, and make a point to refresh my memory every time I need to draw them.
And this is the little fellah I decided would be my final design for the chick form of this combi-species. The adult will be based on the small thumbnail with "adult" written below it in the image above.
I revisited Ugly Vamp one afternoon, and started rethinking UV's appearance. I also developed Mum's design a bit more. Hunch-backed, Igor-esque women are CRAZY fun to draw.
Here's a random painting I did in pchat, a java-based painting program that allows multiple people to work on a canvas at the same time. While others were drawing pretty ladies and majestic dragons, I was in my own little corner, creating this little guy:
I had a photo for reference, but unfortunately the lighting and focus on it wasn't very good. I've since researched mantis anatomy and learned that the mandibles I painted here are incorrect. Mantis' mouths are quite complex, but very cool! I'll have to post my reference drawings sometime for anyone who might be curious.
And lastly, I finally got around to picking at my slimy meatball painting again. I adjusted the lighting, as suggested by a friend, who rightly pointed out that my highlights were too large and too "hot" on my previous attempt. The same friend has already given me further suggestions on my newest version; hopefully it won't take me another four months to get around to using them ;)
Toodles, everybody! Maybe I'll post more frequently in 2011, hur hur hur!
Bad Hair Day
Saturday, September 11, 2010
I took a shot at painting some human hair today. It didn't go so well. I think I need to go study a bunch of hair styles to see how the volumes of hair fall. One of my big mistakes this time around was treating some volumes like snakes rather than thick planes.
I'll take another whack at it tomorrow and see how it goes. Hopefully, with what I've learned tonight, I'll do a little better next time!
Last night, I painted up a furball with mange. Could've been better, but I don't think it's too bad.
I'll take another whack at it tomorrow and see how it goes. Hopefully, with what I've learned tonight, I'll do a little better next time!
Last night, I painted up a furball with mange. Could've been better, but I don't think it's too bad.
Paint Chat
Friday, September 10, 2010
Yeah, so I gave pchat a whirl today. It's... Different. Being limited to only 2 layers makes me much more cautious about laying down "paint" and experimenting (there's also no Undo button! Oh noes!) It's not bad, though. I just wish I could draw better with a tablet!
Anyhoo, I did this right quick just to get used to the application.
Go go, cheesy sunset scene!
Anyhoo, I did this right quick just to get used to the application.
Go go, cheesy sunset scene!
Furball #4
Wednesday, September 8, 2010
Took a little time out of my afternoon to paint another furball.
I seem to have a habit of making the shadows between fur clumps too dark. Aside from that, I do think this is an improvement over my previous attempts. A friend, Jason, has suggested I make a furball with mange, which sounds like a fun challenge.
I seem to have a habit of making the shadows between fur clumps too dark. Aside from that, I do think this is an improvement over my previous attempts. A friend, Jason, has suggested I make a furball with mange, which sounds like a fun challenge.
Paintballs
Tuesday, September 7, 2010
Hello, ladies and gents!
In my on-going journey to become a better artist, I've begun a series of studies. It started with a meatball.
I thought, "What would a steak look like if you squeezed it into ball form? How would subsurface scattering affect the appearance of the ball, and what sort of textures would be found on its surface? How does fat marbling actually look?" And so on. I decided to add on top of it a translucent skin in order to study how translucency works, and on top of THAT some clear slime to help me understand how reflections work on liquid surfaces.
So, here's how it started:
After receiving a few helpful comments from friends, I set off on improving my meatball. I also took a swing at some translucent skin.
Again, friends came to my aid and provided some excellent observations with which I could further improve my meatball. It seemed like most people were mistaking the skin for ice, which turned out to be because of the high amount of specular. The meatball itself seemed to please people, but I felt the specular pattern on the meat's surface wasn't quite right.
Which brings us to the most current attempt:
I'm pretty happy with the meatball at this point, and the skin. However, the veins could use a bit of help and the slime could use a LOT of help. Fortunately, my friends have once again come to the rescue. I'll be making corrections once I find the time and the itch to work on the meatball again.
In the mean time, I've decided to start on practicing fur and hair. Saving hair for later and starting with fur, I've made these three attempts.
My first try wasn't horrible, but definitely needed help. I'd managed to grasp the idea of fur forming into clumps instead of remaining a bunch of individual little hairs, but the size and spacing of the groups were too uniform. In a way, the first attempt came off to me as feathers more than it did fur.
The second try was an attempt to overcome the even spacing/size issue... But failed horribly, probably because I did not remain focused while painting (yes, artists have to use their brains! My goodness!) I felt that the fur looked striped, rather than appearing to be rings of fur on top of one another. I believe this is because I did not blend the shadows properly into the fur. Alas.
The third try is... getting there. I clearly still need to work on my fur painting skills, but I feel like I'm starting to get a grasp on certain properties of fur.
Anyway, I'll still be working on the meatball and furball again when I find the time. Once I am happy with my fur-painting abilities, I will start trying out hair.
In my on-going journey to become a better artist, I've begun a series of studies. It started with a meatball.
I thought, "What would a steak look like if you squeezed it into ball form? How would subsurface scattering affect the appearance of the ball, and what sort of textures would be found on its surface? How does fat marbling actually look?" And so on. I decided to add on top of it a translucent skin in order to study how translucency works, and on top of THAT some clear slime to help me understand how reflections work on liquid surfaces.
So, here's how it started:
After receiving a few helpful comments from friends, I set off on improving my meatball. I also took a swing at some translucent skin.
![]() |
Top left: old version, top right: new version, bottom: new version with skin. |
Which brings us to the most current attempt:
I'm pretty happy with the meatball at this point, and the skin. However, the veins could use a bit of help and the slime could use a LOT of help. Fortunately, my friends have once again come to the rescue. I'll be making corrections once I find the time and the itch to work on the meatball again.
In the mean time, I've decided to start on practicing fur and hair. Saving hair for later and starting with fur, I've made these three attempts.
My first try wasn't horrible, but definitely needed help. I'd managed to grasp the idea of fur forming into clumps instead of remaining a bunch of individual little hairs, but the size and spacing of the groups were too uniform. In a way, the first attempt came off to me as feathers more than it did fur.
The second try was an attempt to overcome the even spacing/size issue... But failed horribly, probably because I did not remain focused while painting (yes, artists have to use their brains! My goodness!) I felt that the fur looked striped, rather than appearing to be rings of fur on top of one another. I believe this is because I did not blend the shadows properly into the fur. Alas.
The third try is... getting there. I clearly still need to work on my fur painting skills, but I feel like I'm starting to get a grasp on certain properties of fur.
Anyway, I'll still be working on the meatball and furball again when I find the time. Once I am happy with my fur-painting abilities, I will start trying out hair.
A Random Find
Tuesday, August 3, 2010
Do you ever go looking through your old files and find a piece of artwork that makes you think, "When did I make this? And why did I forget about it? It's kinda cool."
I found one of those pieces today while selecting my new 2D portfolio collection. Not sure if it's worth putting in the ol' portfolio, but I figured it might be fun to show here:
Some of the color choices could've been better, but eh, I like it. Maybe I'll make a new version of it sometime.
I found one of those pieces today while selecting my new 2D portfolio collection. Not sure if it's worth putting in the ol' portfolio, but I figured it might be fun to show here:
Some of the color choices could've been better, but eh, I like it. Maybe I'll make a new version of it sometime.
You Might Be a Visual Storyteller If...
Friday, April 9, 2010
So, I went on a family outing this evening to attend a somewhat historically significant hockey game (if you're at all interested in hockey, anyway). Three renowned, record-holding players (Mike Modano, Marty Turco and Jere Lehtinen) played their last game for the Dallas Stars (or, in Modano's case, his last game in professional hockey, period.) It was a very emotional game for players and fans alike. And best, of all, the Stars won! What a wonderful final game for some of the finest lads to whack a circular flattened thing with a stick.
At any rate, I didn't really even pay attention to the game until it was almost into the last period. What was I doing during all that time beforehand, you ask? Playing games on a mobile device? Reading a book? Staring blankly into space and pondering the meaning of existence?
NO!!!
I WAS SKETCHIN', FOO'!
Here are some samples of gestures I drew during the game. You can see a few places where I drew the same poses more than once in attempt to get a better read/silhouette/line-of-action. I'm going to get better at these things, dang it!
They're roughly in chronological order from top to bottom, so hopefully you can see a gradual improvement and gaining of confidence as you look down the page. I'm terribly out of shape, though. I really need to do this on a daily basis.
At any rate, I didn't really even pay attention to the game until it was almost into the last period. What was I doing during all that time beforehand, you ask? Playing games on a mobile device? Reading a book? Staring blankly into space and pondering the meaning of existence?
NO!!!
I WAS SKETCHIN', FOO'!
Here are some samples of gestures I drew during the game. You can see a few places where I drew the same poses more than once in attempt to get a better read/silhouette/line-of-action. I'm going to get better at these things, dang it!
They're roughly in chronological order from top to bottom, so hopefully you can see a gradual improvement and gaining of confidence as you look down the page. I'm terribly out of shape, though. I really need to do this on a daily basis.
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