A Little Side Project

Monday, March 15, 2010

... Sheesh, it's been a long, long time since I posted here, eh? I promise I've been drawing! I just need to get better at the posting part. Dur.

At any rate, I've started a small side-project for myself that I'm calling "Ugly Vamp" until I can come up with a better name (I guess you could call it the production title).

Generally speaking, vampires are considered very attractive or charismatic creatures; this is a trait necessary for luring in victims (or stalking insecure teenage girls, if you're in the Twilight universe - blech). So, I thought, what happens when you get an ugly vampire? How would he be treated amongst his peers? How would he feed himself? And so on.

I've already been developing some back story for the character and the world he lives in. I don't have a name for him, though, so I suppose I'll call him "Ugly Vamp" for now (or "U.V." for short).

When I first started sketching ideas the other night, I wasn't sure what direction I wanted to take U.V. in visually. I originally considered making him a wretchedly skinny little thing, on account of his inability to lure in prey. I also thought about making him a bit nerdy/emo.



... It wasn't really working out, though. 'Course, I was warming my hand/mind up, too, so I suppose the drawings were destined to fail on some level. Alas.

"Okay," I thought, "this isn't working. I need direction. What does the typical vampire look like?"


"Alright... Tall, slender, long in the face, extraordinarily well-kempt, yadda yadda... What's the opposite of that?"


So, I'm starting to get somewhere. I haven't nailed anything down, yet, but I feel like I'm headed to the right place.

Here are some little odds and ends. I want to give U.V. buck teeth or something along those lines. There's also a small thumbnail showing the shape differences between U.V. and a couple of average vampires. Finally, a couple of small sketches in preparation of the first story.


 U.V. has a vampire dad and a mom of Igor decent.


Okay, enough vampires and such!  Now for the werewolves!  That's right.  You heard me.

WEREWOLVES!

Say hello to The Gang!


From left to right, they are Biggs, Fumes, and - last but not least - Fronds, the Gang leader.

Each of the characters have their own little quirks, and aren't what they seem to be at first glance.  For example, though Fronds looks like your typical jerk-face jock...

 ... he's actually a drama nerd!

And Biggs, well... Okay, yeah, he's more or less your typical nerd, but when he goes into wolf form...


It's a whole other story.

Poor Biggs is at that time of life where a boy begins to become a man - that is, he gains his shape-shifting powers.  Unfortunately, like many hormone-based growth spurts, his changing abilities are a little out of control.  Nearly every time he comes back to human form, there's some remnant of the wolf that sticks with him!

As for Fumes... Well, we'll let him remain a mystery for now.

Caricatures

So, I started a monthly sketch challenge thingamagigger for myself to help facilitate improvement in my drawing abilities. Basically, I set up a topic/subject for the month, and then every day that month I have to draw something based on that topic.

This month's topic is caricatures. I'm at the halfway mark, so I figured I ought to post the sketches here as a collective. I started on the 2nd of the month, so there are only 14 drawings at the moment; I may do two drawings on the 31st to make up for missing the 1st.

I had a number of friends volunteer themselves for this project through Facebook. All of them have my thanks!














I'm Really Starting to Love Environments!

Tuesday, July 28, 2009

The title pretty much says it all. I've been working on environmental design for a project I'm collaborating on with some friends, and today I sort of let my mind start drifting...

I've been looking at a number of old Warner Brothers cartoons lately, and really admiring the level of understanding their layout department had in shape design and color theory. When my mind started drifting today, I thought about all the crazy stylized trees you can see from time to time in the WB layouts. I figured I'd take a whack at a few, to see if I could start to understand the method behind them.

I'm not sure that I've gained a lot of knowledge, but I've gained some. I didn't approach the canvas thinking I was going to end up with a full painting, so unfortunately the overall design suffered from neglect. I might take another whack at it tomorrow, this time putting some focus on composition.



Honestly, I don't know what's up with the spirit stag. It's like Lisa Frank walked by and spit on my canvas.

Animatin': Just a Little Bit More

Wednesday, July 15, 2009

My work-flow took a baseball bat to the kneecaps, thanks to recent sinus-related illness, but I'm getting back on track now that the meds are kickin' in. Here's an update on a couple of my animations:

Good Bloke


version with frame numbers: http://www.amysaundersonline.com/animation/good_bloke_frames.mov

I'm Invincible


version with frame numbers: http://www.amysaundersonline.com/animation/invincible01_frames.mov

Animatin': Yep, There's More

Thursday, July 2, 2009

Just another update on the animations I've been working on. Wee!


http://www.amysaundersonline.com/animation/giraffe_run_unblocked.mov


http://www.amysaundersonline.com/animation/good_bloke_block5.mov


http://www.amysaundersonline.com/animation/invincible_block_03.mov

More Animatin'

Sunday, June 28, 2009

Here are a couple of new pieces of animation I've been working on.

A Good Bloke

I chose this quote from "Hot Fuzz" because it gave me the opportunity to show two characters interacting, and an emotional change for both. It is currently in the blocking stage.



An MOV version of the video above can be seen here

A higher-quality version (without the weird clipping in the face) can be seen here . Unfortunately, this one doesn't have the frame numbers... I've been looking for a way to add frame numbers onto renders produced by 3DS Max, but haven't seen a solution yet. A Playblast! A Playblast! My kingdom for a Playblast!

Invincible

A rather famous quote from Monty Python and the Holy Grail.

The bigger fellah is pretty well blocked out aside from the face and hands. The little guy... Well, his blocking is painfully basic at this point, with certain points (such as when he should be falling from the big guy's hand) not worked on, yet. I have some thumbnailed plans for the little guy to flail his fists about in a frustrated manner as he's jumping, but I wanted to get the timing down for the jump before attempting to squeeze the fist-flailing action in there. I also want to make sure the little guy convincingly counter-balances the movement of the big guy's hand, so that's something I'll be focusing on today.

Uuuh... And try to ignore the sound clip repeating in the video. That's one of 3DS Max's "wonderful" little traits. Once I have a final render, I'll composite the sound clip and an audio-less version of the video in Premiere or After Effects.


An MOV version of the video above can be seen here

A higher-quality version can be seen here

In addition, Randy and Kevin have given me some feedback on the animations from the previous post; I'll be refining those to completion during the next couple of days, along with these recent ones.

... Not sure what the deal is with my tastes being more on the subtle side recently; that is SO not me. I might take a whack at doing something really quick in 2D to see if I can yank myself back into fun, cartoony stuff.

Animatin'

Sunday, June 21, 2009

Woo! So, I've been animatin' stuffs when I can this past week. As a result, I know much more about giraffes and their extremely goofy way of moving around. Such awkward animals, I'll tell ya.

For critiquing purposes, I've added a link to a .MOV file below each video. For the giraffe walk/run cycles, you can view them as a loop in Quicktime by going to View -> Loop (or hitting Ctrl+L).

Here are the blocking stages of a walk and run cycle I did for a giraffe. The tail remains without animation for the moment; I'll wait until the body movement is solid before trying to animate the tail's reaction to it.


http://amysaundersonline.com/animation/giraffe_walk_blocking.mov



http://amysaundersonline.com/animation/giraffe_run_blocking.mov

And here's an updated version of the "Out for a Drink" animation:


http://amysaundersonline.com/animation/ofad_second_block.mov

... I love how awful the silhouette is on the frame Blogger's automatic-movie-preview-frame-picker selected. Egh.